
Jujutsu Shenanigans is one of the hardest Roblox fighting games to master. You can have the best character in the game and still get destroyed if you don’t know how to chain attacks properly.
This Jujutsu Shenanigans combos guide covers every top-tier character’s best combo routes, with exact input sequences, damage estimates, and difficulty ratings. Before you dive in, make sure you’ve picked the right character — our Jujutsu Shenanigans tier list ranks every character by competitive viability.
Combo Fundamentals: The Golden Rule and Controls
Before character-specific combos, you need to understand the single most important rule in Jujutsu Shenanigans: never throw the 4th M1.
The 4th basic attack ragdolls your opponent, giving them an evasive escape window that resets your combo. Every M1 after the 3rd is helping your opponent escape. Here’s what you should do instead:
- 3 M1s → Special move (1, 2, 3, or 4) — The bread and butter of every combo
- 3 M1s → Dash (Q) → 3 M1s — Repositions while maintaining pressure
- 3 M1s → Downslam (Jump + M1) — Ground bounces for extended combos
- 3 M1s → R move — Awakening finishers for maximum damage
This applies to every character except Lucky Coward, who has a unique 4th M1 mechanic called Dirty Play.
Control Reference
| Input | PC | Console (PlayStation) | Console (Xbox) | Mobile |
|---|---|---|---|---|
| M1 (Basic Attack) | Left Click | O | B | Punch Icon |
| Move 1 | 1 | L1 | LB | Skill Box 1 |
| Move 2 | 2 | L2 | LT | Skill Box 2 |
| Move 3 | 3 | R2 | RT | Skill Box 3 |
| Move 4 | 4 | R1 | RB | Skill Box 4 |
| Dash | Q | — | — | Dash Button |
| Block | F | — | — | Block Button |
| Awakening/R Move | R | — | — | R Button |
Now let’s break down every top character’s best combo routes.
Honored One (Gojo) — Best Overall Combo Character
Honored One has sat at the top of the tier list since launch, and his combo game is the main reason why. With 100 HP, Infinity barrier, teleportation, and some of the highest damage strings in the game, Gojo punishes every mistake hard.
Best Honored One Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Standard BnB | 3 M1s → Uppercut → Rapid Punch → Side Dash + Twofold Kick → 2 M1s → Red | High | Medium |
| Blue Finisher | 3 M1s → Rapid Punch → Side Dash → Twofold Kick → 2 M1s → Red → 1 M1 → Downslam → Lapse Blue + R | Very High | Hard |
| Quick Punish | 3 M1s → Uppercut → Rapid Punch → Lapse Blue | Medium | Easy |
| Infinity Opener | Teleport behind → 3 M1s → Uppercut → Rapid Punch → Red | High | Medium |
Why Honored One combos hit different: Rapid Punch has almost no recovery, so you can dash cancel immediately into Twofold Kick or another M1 string. After landing Red, squeeze in 1 M1 before downslam to set up the Lapse Blue + R finisher.
Vessel (Yuji) — Highest Burst Damage Combos
Vessel holds the crown for raw combo damage thanks to Black Flash. His combos are more straightforward than Honored One’s but deal absurd damage when you land the full sequence.
Best Vessel Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Standard Chain | Dash + 3 M1s → Move 1 → 3 M1s → Downslam → Move 2 → Move 3 | High | Easy |
| Black Flash Route | 3 M1s → Move 1 → 3 M1s → Downslam → Black Flash → Move 3 | Very High | Medium |
| Full Extension | Dash + 3 M1s → Move 1 → 3 M1s → Downslam → Move 2 → 3 M1s → Move 3 + Move 4 | Extreme | Hard |
| Quick Burst | 3 M1s → Move 1 → Downslam → Black Flash | High | Easy |
Why Vessel works for everyone: The combo structure is linear — 3 M1s, press a number, 3 more M1s, downslam, press another number. No side-dashing or tricky dash cancels needed. But at high level, properly timed Black Flash turns a medium-damage string into a one-combo kill.
Sukuna (Heian Era) — The R Chant Specialist
Sukuna demands more game knowledge than any other character. His R chant system unlocks devastating secret moves, and his Fire Arrow is one of the most destructive attacks in the game. The payoff for mastering him is enormous.
Best Sukuna Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Cleave Starter | 3 M1s → Cleave → Dash → 3 M1s → Downslam → Dismantle | High | Medium |
| World Cutting Setup | 3 M1s → Cleave → R Chant → World Cutting Slash | Very High | Hard |
| Fire Arrow Finisher | 3 M1s → Cleave → Dash → 3 M1s → R Chant → Fire Arrow (Open) | Extreme | Very Hard |
| Malevolent Shrine | 3 M1s → Cleave → Dismantle → R → Malevolent Shrine | Extreme | Hard |
R Chant system: You need to weave chants into your combo at specific points to unlock R moves. This is why Sukuna has a sky-high skill ceiling but struggles with newer players. And once Fire Arrow is formed, it cannot be cancelled — whiffing it leaves you completely open, so commit fully before starting the chant.
Megumi — The Shikigami Mix-Up King
Megumi’s combo game is unique because every single one of his moves chains into every other move. Divine Dog into Frog works. Frog into Big Bird works. You can literally mix and match his entire kit like building blocks, which makes him incredibly unpredictable.
Best Megumi Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Shikigami Chain | 3 M1s → Divine Dog → 3 M1s → Frog → 3 M1s + Downslam → Big Bird | High | Medium |
| Quick Summon | 3 M1s → Divine Dog → Frog → Downslam | Medium | Easy |
| Mahoraga Finisher | 3 M1s → Divine Dog → 3 M1s → Frog → R (Mahoraga) | Very High | Hard |
| Full Rotation | 3 M1s → Move 1 → 3 M1s → Move 2 → 3 M1s → Move 3 → Downslam → Move 4 | Extreme | Very Hard |
Mahoraga awakening is a game-changer: When you activate Megumi’s R move, Mahoraga appears and gives you access to one of the strongest awakenings in the game. Your base moves still work during the awakening, so you can keep your combo extensions going while Mahoraga adds extra hits.
Todo — The Beginner-Friendly Powerhouse
Todo combines solid damage with forgiving timing, making him the best character for learning how combos work. His damage output is competitive with characters that are much harder to play.
Best Todo Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Standard BnB | 3 M1s → Uppercut → Backdash → Pebble Throw + R → Front Dash + 3 M1s → Uppercut | High | Medium |
| Elbow Drop Route | 3 M1s → Uppercut → Elbow Drop → Swift Kick → Brutal Force | High | Easy |
| Full Extension | 3 M1s → Uppercut → Backdash → Pebble Throw + R → Front Dash + 3 M1s → Uppercut → Elbow Drop → Swift Kick → Brutal Force | Very High | Hard |
| Quick Punish | 3 M1s → Uppercut → Swift Kick → Brutal Force | Medium | Easy |
Why Todo is great for learning: His Uppercut has a long hit-stun, giving you plenty of time to input the next move. The backdash into Pebble Throw + R is the hardest part of his kit, and even that has a generous window compared to Gojo or Sukuna routes.
Hakari — The Jackpot Gambler
Hakari’s entire identity revolves around his Domain Expansion jackpot mechanic. Hit the jackpot and you become temporarily immortal with enhanced abilities. Miss it and you’re stuck with a below-average kit. His combos are designed to buy time until you can gamble.
Best Hakari Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Pre-Jackpot BnB | 3 M1s → Uppercut → Fever Breaker → Reserveball + Shutterdoor → Dash + 3 M1s → Uppercut → Rough Energy | High | Medium |
| Jackpot Opener | Lucky Rushdown → Overwhelming Luck → Energy Search → 3 M1s + Downslam | Very High | Medium |
| Quick Gamble | 3 M1s → Fever Breaker → Reserveball → Domain Expansion | Medium | Easy |
| Immortal Pressure | (Jackpot active) 3 M1s → Rough Energy → Dash → 3 M1s → Downslam → Repeat | Extreme | Medium |
Jackpot changes everything: Once Hakari hits the jackpot, he regenerates HP and becomes temporarily unkillable. Even a simple 3 M1s → Rough Energy → Dash loop becomes devastating when your opponent can’t finish you off.
Salaryman (Nanami) — The Reworked Overtime Fighter
The Nanami rework in early completely transformed Salaryman from a C-tier afterthought into a legitimate B-tier threat. The new Overtime awakening and Ratio Black Flash mechanic give him real burst potential and a completely different playstyle once awakened.
Best Salaryman Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Severance BnB | Severance Kick → Blunt Cut → 3 M1s → Downslam | Medium | Easy |
| Uppercut Route | 3 M1s → Uppercut → Blunt Cut → Downslam | Medium | Easy |
| Ratio Chain | Stabilize (Ratio) → Cleaving Whirlwind → Air Blunt Cut | High | Medium |
| Overtime Burst | (Overtime active) 3 M1s → Ratio Black Flash → Blunt Cut → Downslam | Very High | Medium |
Overtime awakening: Activating Overtime switches Salaryman to bare-handed combat with a blue aura. M1s hit harder, blocking loses its animation (making you harder to read), and Ratio Black Flash unlocks real burst potential.
Guaranteed pairings: Severance Kick flows into Blunt Cut, Uppercut flows into Blunt Cut, and Stabilize with Ratio flows into Cleaving Whirlwind into Air Blunt Cut. These are short but reliable.
Lucky Coward (Haruta) and Toji — Unique Combo Styles
Lucky Coward is the one character who breaks the golden rule. His unique Dirty Play mechanic uses the 4th M1 as a core combo tool instead of a ragdoll trigger.
Best Lucky Coward Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Dirty Play Loop | 4 M1s (Dirty Play) → Ambush x2 → Side Dash → Backstab → 4 M1s (Dirty Play) → Trip | High | Hard |
| High Time Launcher | 3 M1s → High Time → Air M1 → Cheap Shot → Recall | Medium | Medium |
| Ambush Opener | Jump → Ambush (behind) → M1 chain → High Time → Trip | High | Medium |
| Full Trickster | 4 M1s (Dirty Play) → Ambush x2 → Side Dash → Backstab → 4 M1s (Dirty Play) → Trip → Cheap Shot → Dirty Play → Front Dash | Very High | Very Hard |
High Time is everything: This launcher opens up air follow-ups, Cheap Shot throws, and Recall resets. After Cheap Shot, a forward dash sends opponents into sword range for another High Time loop.
Toji has no cursed energy — his Heavenly Restriction gives him raw physical dominance. His awakening adds weapon-based M1s with extended range.
Best Toji Combos
| Combo Name | Input Sequence | Estimated Damage | Difficulty |
|---|---|---|---|
| Heavenly Rush | 3 M1s → Heavenly Pull → Speed Fury → 3 M1s → Gun Blitz → Downslam | Very High | Medium |
| Barrage Combo | Heavenly Barrage → Speed Fury → Playful Barrage → 3 M1s + Downslam | High | Easy |
| Quick Kill | 3 M1s → Heavenly Pull → Speed Fury → Downslam | High | Easy |
| Awakened Extension | (Awakened) 3 M1s → Heavenly Pull → Speed Fury → 3 M1s → Weapon M1s → Gun Blitz | Extreme | Hard |
Advanced Techniques and Skill Builder
Once you’ve mastered basic combo routes, these techniques separate competitive players from casual ones:
- Side-Dash M1: Dash sideways while attacking to clip opponents from the side and bypass their block.
- M1 Range Extend: Dash forward while throwing M1s to push your effective range.
- Downslam Bounce Extension: After a downslam, opponents bounce briefly. Squeeze in extra M1s or a quick special for 15-20% more damage.
- Combo into Awakening: Chain a regular combo into your R awakening. Megumi (Mahoraga) and Salaryman (Overtime) gain new movesets that extend otherwise-finished combos.
Skill Builder Custom Combos
The Skill Builder system lets you design custom attacks using blocks added in V1.68. Hitbox blocks define damage and stun duration. Velocity blocks control movement during attacks. Connect blocks chain multiple hits with specific timing. Tag blocks increment per hit and branch to different effects for evolving combos. Start simple and layer complexity as you learn.
If you’re looking for more games with deep combat systems, check out our Anime Knockout tier list for another Roblox fighting game worth your time.
Tips and Quick Reference
Best Combo Character by Situation
| Situation | Best Character | Why |
|---|---|---|
| Highest single-combo damage | Vessel (Yuji) | Black Flash burst is unmatched |
| Most versatile combos | Honored One (Gojo) | Every move chains into everything with generous timing |
| Best awakening combos | Megumi | Mahoraga extends combos while adding passive damage |
| Easiest to learn | Todo | Wide timing windows, natural move flow |
| Highest skill ceiling | Sukuna (Heian) | R chant system rewards deep mastery |
| Best anti-block combos | Lucky Coward | Dirty Play and Ambush bypass blocking entirely |
| Best after rework | Salaryman | Overtime awakening created a whole new combo game |
Practice Tips
Use training mode. Practice every combo until you can land it 8 out of 10 times before taking it into real matches.
Start with Todo or Vessel. Their forgiving timing builds muscle memory that transfers to harder characters.
Learn to block first. A player who blocks and punishes beats a player who only knows combos. Blocking forces your opponent into riskier openers like Side-Dash M1.
Study your deaths. When you get combo’d, note what your opponent did. The best way to learn new routes is by getting hit by them.
Don’t forget to grab free rewards while you’re grinding — our Jujutsu Shenanigans codes list stays updated with every active code. And if you’re exploring other Roblox games between sessions, our best Roblox games roundup has the top picks across every genre.
FAQ
What is the most important combo rule in Jujutsu Shenanigans? Never throw the 4th M1. It ragdolls your opponent and resets your combo. Always stop at 3 M1s and chain into a special move, dash, or downslam.
Who has the best combos in Jujutsu Shenanigans? Honored One (Gojo) for versatility, Vessel (Yuji) for raw burst, and Sukuna (Heian Era) for advanced players who master R chants.
How do I perform a downslam? Jump and M1 while airborne above your opponent. The ground bounce lets you extend with follow-up moves.
What are awakening combos? Combos using moves from your character’s awakened state (press R). Megumi gains Mahoraga and Salaryman gains Overtime, both with entirely new movesets.
How do I dash cancel? Press Q right after a special move connects to cancel recovery and reposition into more M1s or another special.
What is Side-Dash M1? Dash sideways while attacking to get around an opponent’s block. Core tool for opening defensive players.
Does Lucky Coward have good combos? Yes. Dirty Play, Ambush backstabs, and High Time launchers make his kit surprisingly strong for tricky, unorthodox play.
What are the best beginner-friendly combo characters? Vessel (Yuji) and Todo. Both have straightforward inputs, wide timing windows, and solid damage without needing advanced tech.
Can I create custom combos with Skill Builder? Yes. Hitbox, Connect, and Velocity blocks let you design custom combo routes with specific stun durations, knockback angles, and timing.
How does Salaryman Overtime change combos? Salaryman drops his weapon for bare-handed combat with a blue aura. M1s hit harder, blocking loses its animation, and Ratio Black Flash adds burst damage.
