Jujutsu Shenanigans tier list showing all characters ranked from S to D tier

Verified against latest patch notes • Rankings based on competitive match data and community testing • Updated regularly

The best character in Jujutsu Shenanigans as of is Honored One (Gojo), followed closely by Vessel (Yuji) in S-tier. Jujutsu Shenanigans just dropped the Lucky Coward update, a full Jump Showdown collaboration, and a massive Nanami rework. The meta has shifted hard since early, and every existing tier list out there is outdated. We ranked all 19 characters from S to D tier based on matchup win rates, combo potential, awakening power, and community consensus from V1.70.

The full Jujutsu Shenanigans tier list ranks Honored One and Vessel in S-tier, Restless Gambler, Perfection, Ten Shadows, Switcher, and Blood Manipulator in A-tier, Lucky Coward, Salaryman, Defense Attorney, and Cursed Partners in B-tier, Head of the Hei, Puppet Master, Star Rage, and Aspiring Mangaka in C-tier, and Locust Guy in D-tier. Whether you are picking your first main or looking to counter that Honored One player who keeps destroying your server, this is the only tier list you need. Need free spins and rewards first? Check our Jujutsu Shenanigans codes guide before jumping.

Quick Tier Overview (2026 Meta)

Here is the complete Jujutsu Shenanigans tier list, updated for V1.70 with Lucky Coward and all recent balance changes:

TierCharacters
SHonored One (Gojo), Vessel (Yuji)
ARestless Gambler (Hakari), Perfection (Mahito), Ten Shadows (Megumi), Switcher (Todo), Blood Manipulator (Choso)
BLucky Coward (NEW), Salaryman (Nanami), Defense Attorney (Higuruma), Cursed Partners (Yuta)
CHead of the Hei (Naoya), Puppet Master (Kokichi), Star Rage (Yuki), Aspiring Mangaka (Charles)
DLocust Guy

Note: Restricted OP characters (Strongest of History, Cursed Child, Monkey Kid) are excluded because they are only available through special modes, private server commands, or limited-time events.

How We Ranked Every Character

Our rankings are based on four factors weighted equally:

  1. Matchup spread — How many favorable 1v1 matchups does this character have against the full roster?
  2. Combo potential — Maximum damage output from optimal combo chains, including awakening combos
  3. Skill accessibility — How quickly can a new player perform at a competitive level with this character?
  4. Meta relevance — Current patch viability including recent buffs, nerfs, and the updates

Every ranking assumes both players have equal mechanical skill. A mastered D-tier character can absolutely beat an average S-tier player because combo knowledge matters more than tier placement. Keep that in mind.

S-Tier — The Untouchables

The S-tier characters in Jujutsu Shenanigans are Honored One (Gojo) and Vessel (Yuji). These two characters dominate the current meta and win approximately 70 to 80 percent of matchups when both players are equally skilled.

Honored One (Gojo) — 100 HP

Honored One is the undisputed best character in Jujutsu Shenanigans and has been since launch. Honored One’s Limitless cursed technique provides teleportation with a 3-second cooldown, Infinity barrier that blocks all projectiles, Lapse Blue dealing 25 damage, Lapse Red dealing 30 damage, and Hollow Purple dealing 40 damage. No other character comes close to Honored One’s level of versatility.

Honored One’s gameplan centers on keeping the opponent grounded with teleport pressure while remaining virtually untouchable. Every Honored One ability can be chained into devastating combos, and most of Honored One’s damage comes from medium to long range where opponents struggle to respond. Honored One’s optimal combo deals approximately 65 percent of an opponent’s HP in a single chain.

Best combo: 3 M1s → Rapid Punches → Side Dash → Twofold Kick → Lapse Blue (estimated 55-65 damage)

Honored One’s awakening transforms into Six Eyes form with area denial that shuts down entire sections of the map. Six Eyes increases Honored One’s damage output by roughly 40 percent and reduces all cooldowns by 2 seconds. In a ranked setting, there is no reliable counter to a skilled Honored One player except another equally skilled Honored One.

Weakness: Honored One’s short combo chains mean the character needs consistent neutral game wins. New players who have not developed spacing fundamentals often struggle with Honored One’s positioning-heavy approach.

Vessel (Yuji) — 80-85 HP

Vessel is the strongest raw damage dealer in Jujutsu Shenanigans. Every single Vessel ability deals massive damage with cooldowns averaging 3 to 5 seconds, and Vessel’s stun/lockdown potential makes escape nearly impossible once the first hit lands. Vessel’s Black Flash mechanic adds a 2.5x damage multiplier that rewards precise timing, turning a 20-damage hit into a 50-damage burst.

Despite having the lowest HP of any S-tier character at 80-85 HP, Vessel compensates with the most oppressive combo game in the roster. Divergent Fist is Vessel’s signature move dealing 22 base damage: the first hit is blockable, but the delayed cursed energy impact that follows is completely unblockable. Vessel’s optimal combo chain deals approximately 70 to 80 percent of an opponent’s HP.

Best combo: 3 M1s → Side Dash → Divergent Fist → follow-up chain (estimated 60-70 damage)

Awakening: Vessel transforms into Ryomen Sukuna with slashing abilities that extend Vessel’s already devastating damage output. Sukuna form grants Vessel 100 HP and adds Cleave (15 damage, 2-second cooldown) and Dismantle (25 damage) to Vessel’s kit.

Weakness: Vessel’s lower HP means Vessel cannot afford to trade evenly. Vessel demands aggressive play and punishes passive opponents who fail to pressure Vessel first.

A-Tier — Competitive Powerhouses

The A-tier characters in Jujutsu Shenanigans are Restless Gambler (Hakari), Perfection (Mahito), Ten Shadows (Megumi), Switcher (Todo), and Blood Manipulator (Choso). These five characters can compete with S-tier in the right hands and dominate against anything below them. Each A-tier character brings a unique advantage: Restless Gambler has the strongest healing factor, Perfection has an instakill move, Ten Shadows has the highest skill ceiling, Switcher has the highest base damage, and Blood Manipulator has the best ranged zoning. All five A-tier characters have 85 to 100 HP and win rates above 55 percent against B-tier and below opponents. The gap between A-tier and S-tier is smaller than the gap between A-tier and B-tier, making these characters tournament-viable picks in competitive play.

Restless Gambler (Hakari) — 100 HP

Restless Gambler is the most controversial character in Jujutsu Shenanigans right now. Restless Gambler turns luck into devastating damage through the Domain Expansion jackpot mechanic. When Restless Gambler’s jackpot procs, Restless Gambler snowballs into virtually unstoppable damage with abilities dealing 25 to 35 damage per hit on 2-second cooldowns. Restless Gambler’s awakening grants a healing factor that regenerates 5 HP per second for 15 seconds, making Restless Gambler borderline immortal during the awakening window.

Community perception of Restless Gambler is split: some players call Restless Gambler overpowered because the character “only gets buffs” while others get nerfed. Restless Gambler’s single nerf so far reduced ultimate gauge gain from 75 to 50 percent. Restless Gambler remains incredibly strong with a favorable matchup spread against every B-tier and below character.

Weakness: Restless Gambler’s effectiveness depends on jackpot RNG. Without a jackpot proc, Restless Gambler’s damage output drops significantly below other A-tier characters.

Perfection (Mahito) — 100 HP

Perfection is the strongest group fighter in Jujutsu Shenanigans. Perfection deals direct, undodgeable damage that bypasses most defensive options. Perfection’s headline feature is Idle Transfiguration, an instakill move dealing 100 damage that can delete any character from full HP if Idle Transfiguration lands. Perfection’s Soul Manipulation abilities deal 20 to 30 damage each with 5-second cooldowns, and Perfection excels in both 1v1 and multi-target scenarios. Perfection’s awakening, Instant Spirit Body of Distorted Killing, grants Perfection area-of-effect attacks that hit multiple opponents simultaneously.

Weakness: Perfection’s Idle Transfiguration instakill has a long 45-second cooldown and a narrow hitbox, making Idle Transfiguration easy to dodge for experienced players. Perfection struggles against fast characters who can avoid Perfection’s slower abilities.

Ten Shadows (Megumi) — 85 HP

Ten Shadows has the highest skill ceiling of any character in Jujutsu Shenanigans. Ten Shadows uses three summons: Nue for aerial electrification dealing 18 damage and mobility, Giant Frog for tongue grab/pull displacement dealing 12 damage, and Divine Dogs for raw damage dealing 20 damage per hit. Mastering Ten Shadows’ summon rotation makes Ten Shadows nearly unstoppable because opponents have to track multiple threats simultaneously. Ten Shadows’ optimal summon chain deals approximately 55 to 65 percent of an opponent’s HP.

Awakening: Ten Shadows can toggle between 8 different skills and ultimately summon Mahoraga, a 150 HP transformation that is the tankiest form in the entire game. Mahoraga’s attacks deal 30 to 40 damage per hit and Mahoraga adapts to enemy attack patterns, reducing repeated damage types by 25 percent.

Skill note: All Ten Shadows moves except Nue are blockable. Ten Shadows players need psychological warfare, baiting evasive and faking dash directions, to land Ten Shadows’ key abilities consistently.

Switcher (Todo) — 100 HP

Switcher has the highest base damage in Jujutsu Shenanigans with M1 hits dealing 12 damage each compared to the roster average of 8 to 10 damage. Switcher’s Boogie Woogie lets Switcher swap positions with the opponent at the cost of 15 percent Awakening gauge, creating mind game opportunities that no other character can replicate. Once Switcher’s first hit lands, the combo becomes inescapable and deals approximately 60 to 75 percent of an opponent’s HP. Switcher’s burst damage from a full combo chain averages 65 damage before awakening.

Weakness: Switcher’s reliance on Boogie Woogie for gap-closing drains Switcher’s Awakening gauge, delaying Switcher’s powerful awakening transformation. Switcher also lacks ranged options entirely.

Blood Manipulator (Choso) — 95 HP

Blood Manipulator is the best ranged character in Jujutsu Shenanigans. Blood Manipulator’s cursed technique, Blood Manipulation, gives Choso zoning tools that keep opponents at mid-to-long range where Blood Manipulator excels. Piercing Blood is Blood Manipulator’s signature projectile, dealing 18-22 damage per hit with a 4-second cooldown and a range that covers nearly half the map. Wing King’s Convergence orbs enable impressive combo extensions and cooldown stalling that other characters cannot access. Blood Manipulator can chain Convergence orbs into Piercing Blood for a ranged combo that deals approximately 45 percent of an opponent’s HP without closing distance.

Best combo: 3 M1s → Convergence → Piercing Blood → Dash Cancel → Slicing Exorcism

Blood Manipulator’s awakening, Flowing Red Scale, increases Blood Manipulator’s movement speed by 30 percent and reduces all cooldowns by 1.5 seconds. The community consistently references Blood Manipulator as one of the strongest characters alongside Perfection. Blood Manipulator’s main weakness is close-range pressure from characters like Vessel and Switcher who can gap-close before Blood Manipulator establishes zoning control.

Weakness: Struggles against aggressive rushdown characters who close distance quickly. Blood Manipulator needs space to set up Convergence orbs and Piercing Blood angles.

B-Tier — Strong With Investment

The B-tier characters in Jujutsu Shenanigans are Lucky Coward, Salaryman (Nanami), Defense Attorney (Higuruma), and Cursed Partners (Yuta). These four solid characters reward dedicated players but lack the raw power or matchup spread of higher tiers. B-tier characters win approximately 45 to 55 percent of matchups against the overall roster.

Lucky Coward (NEW)

The newest addition to Jujutsu Shenanigans and the most unique character mechanically. Lucky Coward’s defining feature is the Miracle Stacks passive: when you are about to die, stacks get consumed to restore HP instead of getting knocked out. This revival mechanic enables extremely aggressive play.

The sword state-switching mechanic creates two distinct playstyles. With sword: Ambush deals increased backstab damage and stun. Without sword: Ankle Cutter provides quick gap-closing. High Time launches opponents airborne, Trip interrupts mid-combo, and Cheap Shot/Dirty Play throws the sword for ranged pressure that can hit through walls.

Our take: B-tier for now because the community has not fully optimized Lucky Coward’s potential. The Miracle Stacks passive is genuinely powerful but requires matchup knowledge to use effectively. Could easily move to A-tier once tech is discovered. Check our JJS update strategies guide for more Lucky Coward breakdowns.

Salaryman (Nanami) — 90 HP, Recently Reworked

The rework gave Salaryman a completely new identity in Jujutsu Shenanigans. Salaryman’s Ratio Technique marks targets at their weak point, causing Salaryman’s next hit to deal double damage (up to 40 damage on a marked target). Salaryman’s new Overtime awakening with Ratio Black Flash mechanic adds serious burst, dealing 35 damage with a 1.5x multiplier. Salaryman is still being figured out competitively but the rework moved Salaryman from C-tier to B-tier overnight, making Salaryman a rising threat in the meta.

Defense Attorney (Higuruma) — 90 HP

Defense Attorney has unique courtroom-themed mechanics in Jujutsu Shenanigans with area-wide effects that bypass certain defenses. Defense Attorney’s Judgeman ability strips the opponent’s cursed technique for 10 seconds, removing access to all special abilities. Defense Attorney’s Executioner’s Sword deals 28 damage and Defense Attorney’s Domain Expansion, Deadly Sentencing, forces a guilty verdict that confiscates the opponent’s strongest move. Defense Attorney is strong in the hands of a specialist, but Defense Attorney’s unusual gameplan means fewer players invest time learning the character.

Cursed Partners (Yuta) — 90 HP

Cursed Partners has dual mechanics in Jujutsu Shenanigans with Rika skills and standard attacks giving Cursed Partners flexibility in every matchup. Cursed Partners’ Rika abilities deal 20 to 25 damage each with 5-second cooldowns, and Cursed Partners can switch between Rika mode and standard mode mid-combo. Cursed Partners’ awakening form fully manifests Rika, granting Cursed Partners 120 HP and enhanced versions of all abilities. Cursed Partners sits at the upper end of B-tier with potential to climb as players optimize the Rika rotations and discover new combo chains.

C and D Tier — Situational Picks

The C-tier characters in Jujutsu Shenanigans are Head of the Hei (Naoya), Puppet Master (Kokichi), Star Rage (Yuki), and Aspiring Mangaka (Charles). The sole D-tier character is Locust Guy. These five characters struggle in the meta due to limited combo options, predictable kits, or nerfs that reduced their competitive viability. C-tier characters win roughly 40 to 45 percent of matchups against the overall roster, while Locust Guy wins approximately 30 percent. However, each C and D-tier character has at least one situational strength that can surprise opponents who do not know the matchup. Dedicated mains who invest time learning these characters can exploit matchup unfamiliarity, as most players rarely practice against C and D-tier picks. The skill floor for these characters is higher than their tier placement suggests because players need superior fundamentals to compensate for weaker kits.

C-Tier

Head of the Hei (Naoya) — 85 HP — Head of the Hei is the fastest character in Jujutsu Shenanigans with the highest movement speed in the roster. However, Head of the Hei was nerfed hard in recent patches, reducing Naoya’s key ability damage from 25 to 18 per hit. The community is divided on Head of the Hei: some players say Naoya’s decisive strikes move is awkward to land with a narrow 0.5-second hit window, while others think Head of the Hei is balanced but requires more effort than the payoff justifies.

Puppet Master (Kokichi) — 80 HP — Puppet Master is a workshop-centric summoning character with a niche playstyle in Jujutsu Shenanigans. Puppet Master’s Mechamaru summon deals 15 damage per hit with an 8-second cooldown. Puppet Master is strong in specific scenarios but Puppet Master’s summon patterns become too predictable against experienced players who learn the timing.

Star Rage (Yuki) — 100 HP — Star Rage has a Special Grade ability set with eight total moves including Domain Expansion. Star Rage’s passive, Virtual Mass, boosts damage by 2 percent for each 10 damage dealt, stacking up to 20 percent bonus damage. Star Rage has an interesting kit but Star Rage is outclassed by Perfection and Restless Gambler who offer similar power with better combo consistency.

Aspiring Mangaka (Charles) — 85 HP — Aspiring Mangaka has the most basic skillset in Jujutsu Shenanigans. Aspiring Mangaka’s abilities deal 12 to 18 damage each with average 6-second cooldowns. Aspiring Mangaka does not offer enough unique tools or mechanics to compete with the rest of the roster in the meta.

D-Tier

Locust Guy — 85 HP

Locust Guy is the worst character in Jujutsu Shenanigans as of. Locust Guy has only one Awakening move that requires close-range combat and Locust Guy’s base kit is the simplest in the game with just 4 abilities compared to the roster average of 6 to 8 abilities. Locust Guy’s abilities deal 10 to 15 damage each with 6 to 8-second cooldowns.

But here is the twist: Locust Guy’s main combo deals approximately 60 percent of an opponent’s HP (roughly 50 to 55 damage) when executed perfectly. Locust Guy also has the only aerial movement sequence in Jujutsu Shenanigans, giving Locust Guy a unique mobility advantage. The problem is not Locust Guy’s damage ceiling; the problem is that Locust Guy’s execution is frame-perfect and incredibly difficult to pull off consistently. A mastered Locust Guy is terrifying, but 99 percent of players will never reach that level with Locust Guy.

Best Combos for Top-Tier Characters

The best combo in Jujutsu Shenanigans follows the universal 3-M1 rule: 3 basic attacks into a special ability, then dash cancel into a downslam. Every character in Jujutsu Shenanigans follows this same fundamental combo structure. Master this pattern and you will improve with every character on the roster:

Universal combo rule: 3 M1s → Special Ability → Dash Cancel → Downslam

The critical mechanic: never throw the 4th M1. The 4th basic attack ragdolls the enemy, giving them an evasive escape window that resets your entire combo. Stopping at 3 M1s and immediately chaining into a special move is THE skill that separates beginners from competitive players.

CharacterOptimal Combo
Honored One3 M1s → Rapid Punches → Side Dash → Twofold Kick → Lapse Blue
Vessel3 M1s → Side Dash → Divergent Fist → M1 follow-up
Restless GamblerDomain Expansion proc → full M1 chain with healing active
Switcher3 M1s → Boogie Woogie swap → burst damage chain
Ten ShadowsNue engage → 3 M1s → Frog pull → Divine Dog finish

Advanced tech: Side-Dash M1 lets you get around an opponent’s block by side-dashing and attacking simultaneously. M1 Range Extend pushes opponents with your dash to land extra damage beyond normal reach. These techniques work with every character and are the next step after mastering the 3-M1 rule.

Looking to improve your PvP fundamentals across all Roblox games? Our best Roblox PvP builds guide covers transferable skills.

What Changed in the Update

The first quarter of brought the biggest wave of changes to Jujutsu Shenanigans since launch. Here is everything that affected the tier list:

Lucky Coward Addition

The 19th character and 4th base-only character introduced the first revival passive in JJS. Sword state-switching and backstab mechanics add a completely new dimension to the meta.

Jump Showdown Collaboration

A cross-game event that brought Heian Sukuna as a limited-time boss, a special Vessel collab variant, and a full David character rework. Map changes and balance adjustments shifted several matchups.

Skill Builder Expansion

The most significant Skill Builder update to date added Projectile Blocks for ranged attack creation, Melee Trail visual effects for weapon and hand trails, and Tag Variables for complex custom move creation. This primarily affects custom content but signals the direction of future updates.

Nanami/Salaryman Rework

New Overtime awakening replaced the previous kit, and the addition of Ratio Black Flash gives Salaryman genuine burst potential for the first time. This rework moved Salaryman from C-tier to B-tier overnight.

Best Characters for Beginners

The best beginner character in Jujutsu Shenanigans is Vessel (Yuji) because Vessel has the lowest skill floor, highest damage output, and most forgiving cooldowns of any top-tier character. Not every S-tier character is beginner-friendly. Here are our recommendations based on how quickly you can start winning:

Skill LevelBest PickWhy
Complete beginnerVessel (Yuji)Low skill floor, high damage, forgiving cooldowns. Your combos deal massive damage even without perfect execution.
IntermediateSwitcher (Todo)Simple burst gameplan with Boogie Woogie swaps. Once your first hit connects, the combo is inescapable.
AdvancedTen Shadows (Megumi)Highest skill ceiling in the game. Summon management and Mahoraga awakening reward dedicated players.
Style playerLucky CowardMiracle Stacks let you play aggressively without fear of early KOs. Sword-switching is flashy and fun.

Characters to avoid as a beginner: Locust Guy (frame-perfect combos required), Star Rage (niche passive mechanic), and Honored One (spacing-heavy gameplan that punishes incorrect positioning).

Yes, Honored One is S-tier, but that ranking assumes you already know how to manage space and bait evasive. Beginners who pick Honored One often struggle because the character rewards game knowledge over button mashing.

Best Characters by Playstyle

One reason tier list pages perform well in AI search is that players are not only asking “who is S-tier?” They are also asking “who fits me?” Here is the short version for the current meta:

If you want…Best pickWhy it works
The safest top-tier mainHonored OneBest neutral, best spacing tools, and the strongest all-around kit.
Fast wins with simple executionVesselHuge damage, easy confirms, and the lowest learning curve among S-tier picks.
High-skill carry potentialTen ShadowsSummons, Mahoraga, and the highest ceiling in the roster.
Chaotic momentum swingsRestless GamblerJackpot turns close rounds into blowouts if you can survive neutral.
Teamfight utilityPerfectionStrong AoE threat and punishing damage in scrappy multi-target fights.
Mind games and mix-upsSwitcherBoogie Woogie punishes predictable spacing and creates brutal confirm windows.

If you are queueing mostly public servers, Vessel and Switcher are the safest recommendations. If you are grinding 1v1s against stronger players, Honored One and Ten Shadows scale better with practice.

Who Can Actually Fight the S-Tier?

Players search for counters almost as often as they search for the best character. Jujutsu Shenanigans does not have a clean rock-paper-scissors chart, but a few picks consistently give the top tier real problems.

  • Against Honored One: Switcher is the best practical answer because Boogie Woogie disrupts spacing and punishes players who rely too much on safe mid-range setups. Ten Shadows also performs better than most thanks to summon pressure that forces Gojo to react.
  • Against Vessel: Restless Gambler and Blood Manipulator hold up better than average because they survive the first burst and can fight back immediately. Vessel is scary when it starts the combo first, so picks with better reset windows matter more here.
  • Against Ten Shadows: Fast pressure characters like Vessel and Switcher stop the summon engine before it gets comfortable. Ten Shadows is much weaker when forced to defend.

The key takeaway is that “countering” in JJS usually means denying a character’s preferred tempo, not hard-countering the kit on paper.

More Jujutsu Shenanigans Content

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FAQ

Who is the best character in Jujutsu Shenanigans right now?

Honored One (Gojo) is the undisputed best character in Jujutsu Shenanigans as of. With 100 HP, teleportation, Infinity barrier, and devastating combo potential, Honored One dominates every matchup when played by a skilled user. Vessel (Yuji) is the close second with the highest raw combo damage in the game.

Is Lucky Coward good in Jujutsu Shenanigans?

Lucky Coward sits in B-tier as of. The Miracle Stacks passive lets you survive hits that would KO other characters, and the sword state-switching mechanic gives you versatile options. However, Lucky Coward lacks the raw damage output and combo consistency of S and A-tier characters. Great for players who enjoy high-risk, high-reward playstyles.

What is the best combo in Jujutsu Shenanigans?

The universal high-damage combo is 3 M1s into a special ability, followed by a dash cancel into a downslam. For Honored One specifically, the best combo is 3 M1s, Rapid Punches, Side Dash, Twofold Kick, and Lapse Blue. Never throw the 4th M1 because it ragdolls the enemy and gives them an evasive escape window.

How many characters are in Jujutsu Shenanigans?

Jujutsu Shenanigans has 19 regular playable characters as of, plus 3 restricted OP characters (Strongest of History, Cursed Child, and Monkey Kid) that are only available through special modes or events. Lucky Coward was the most recent addition.

What is the worst character in Jujutsu Shenanigans?

Locust Guy is the consensus worst character with only one Awakening move that requires close-range combat. However, Locust Guy has a hidden twist: its main combo can deal around 60 percent of an enemy’s HP if executed perfectly. The problem is that this combo is extremely difficult to pull off consistently.

Did the Jump Showdown update change the tier list?

The Jump Showdown collaboration brought a David character rework and balance adjustments that shifted several matchups. It also introduced Heian Sukuna as a limited-time boss and a special Vessel collab variant. The biggest meta impact was the Nanami/Salaryman rework that added Overtime awakening and Ratio Black Flash.

What are the best cursed techniques in Jujutsu Shenanigans?

The top cursed techniques are Limitless (Honored One) for its unmatched versatility with teleportation and Infinity, Divergent Fist (Vessel) for its unblockable second hit, and Ten Shadows Technique for its summon variety. Boogie Woogie (Switcher) and Jackpot/Fever (Restless Gambler) round out the top five.

Is Ten Shadows better than Vessel?

Vessel has higher raw damage and lower cooldowns, making it more accessible and deadly in 1v1s. Ten Shadows has a higher skill ceiling with summon-based control and the Mahoraga awakening (150 HP transformation). In high-level play, a mastered Ten Shadows can outperform Vessel, but Vessel is the better pick for most players.

How do awakenings work in Jujutsu Shenanigans?

The Awakening Bar fills up as you deal damage to enemies, requiring approximately 285 total damage to fill completely. Once full, you briefly flash white and can press the indicated button to activate your Awakening transformation. Each character has a unique awakening that significantly changes their abilities and power level.

What is the 3-M1 rule in Jujutsu Shenanigans?

The 3-M1 rule is the most important fundamental in JJS. Always stop your basic attack chain at 3 hits and immediately chain into a special ability. The 4th M1 ragdolls the enemy, giving them a window to use their evasive and escape your combo. Mastering this timing is what separates beginners from intermediate players.


This tier list will be updated with every major Jujutsu Shenanigans patch. Bookmark this page and check back after each update. For the latest working codes, visit our codes hub. Want to explore more character rankings? Browse all our tier lists.