Key Roblox Statistics at a Glance (2026)
| Metric | Value | Source |
|---|---|---|
| Daily Active Users (DAU) | 144 million (Q4 2025) | Roblox Q4 2025 Earnings |
| Monthly Active Users (MAU) | 380+ million | Industry estimates |
| Annual Revenue (2025) | $4.9 billion | Roblox Q4 2025 Earnings |
| 2026 Revenue Guidance | $6.0–6.2 billion | Roblox Forward Guidance |
| Hours Engaged (2025) | 124 billion | Roblox Q4 2025 Earnings |
| Q4 2025 Hours Engaged | 35 billion (+88% YoY) | Roblox Q4 2025 Earnings |
| Monthly Unique Paying Users | 36.7 million | Roblox 2025 Report |
| Creator Earnings (2025) | $1.5 billion+ | Roblox Developer Relations |
| Total Experiences Available | 40+ million | Roblox Platform Data |
| Available Platforms | PC, Mac, iOS, Android, Xbox, Meta Quest | Roblox |
User Growth: From 85M to 144M Daily Users
Roblox hit a milestone of 144 million daily active users in Q4 2025, representing a 69% increase from 85 million in Q4 2024. This makes Roblox one of the fastest-growing gaming platforms in history.
Daily Active Users by Quarter
| Quarter | DAU (Millions) | YoY Growth |
|---|---|---|
| Q4 2024 | 85.0 | — |
| Q1 2025 | 97.1 | +25% |
| Q2 2025 | 110+ | +35%* |
| Q3 2025 | 151.5 | +50%* |
| Q4 2025 | 144.0 | +69% |
*Estimates based on reported quarterly data.
The Q3 2025 spike to 151.5M was driven by seasonal summer engagement. Q4 normalized at 144M, still representing massive growth.
Revenue and Financial Performance
Roblox generated $4.9 billion in total revenue for the full year 2025, a 36% increase from the prior year. Bookings (a forward-looking metric) reached $6.8 billion, up 55% year-over-year.
Revenue Breakdown
| Period | Revenue | YoY Growth |
|---|---|---|
| Full Year 2024 | $3.6 billion | +29% |
| Full Year 2025 | $4.9 billion | +36% |
| Q4 2025 | $2.22 billion | +63% |
| 2026 Guidance | $6.0–6.2 billion | +22–27% |
Key Financial Metrics (Q4 2025)
- Bookings: $2.2 billion (beat analyst estimate of $2.09B)
- Free Cash Flow: $307 million (+155% YoY)
- Stock Impact: +20% in after-hours trading following earnings
User Demographics and Age Distribution
Roblox is no longer just for kids. The platform’s demographics have shifted dramatically:
Age Breakdown (2026)
| Age Group | Percentage of Users | DAU (Estimated) |
|---|---|---|
| Under 13 | ~35% | ~50M |
| 13–17 | ~22% | ~32M |
| 18+ | ~43% | ~62M |
Key Demographic Trends
- Users 13+ now represent 65% of the total player base
- The 18+ age group is the fastest-growing segment, expanding at over 50% annually
- Users 18+ spend roughly 40% more than younger users
- In Q1 2025, users 13+ reached 61 million DAU vs 36.1 million under 13
Geographic Distribution
Roblox has global reach across 190+ countries:
| Region | DAU Share |
|---|---|
| United States & Canada | ~29% |
| Europe | ~25% |
| Asia-Pacific | ~22% |
| Latin America | ~15% |
| Rest of World | ~9% |
Engagement Statistics
Roblox users spent a staggering 124 billion hours on the platform in 2025.
Engagement by Quarter (2025)
| Quarter | Hours (Billions) | YoY Growth |
|---|---|---|
| Q1 2025 | ~28 | +40%* |
| Q2 2025 | ~30 | +50%* |
| Q3 2025 | ~31 | +55%* |
| Q4 2025 | 35 | +88% |
*Estimates based on annual total of 124B hours.
Average Session Metrics
- Average daily play time: ~2.4 hours per user
- Most popular genres: Simulator, Tycoon, RPG, Obby, Fighting
- Peak hours: 3–9 PM local time across major markets
Creator Economy
The Roblox creator economy is booming, with developers collectively earning over $1.5 billion in 2025 for the first time.
Creator Earnings Growth
| Year | Creator Earnings | Growth |
|---|---|---|
| 2022 | $624 million | — |
| 2023 | $741 million | +19% |
| 2024 | $923 million | +25% |
| 2025 | $1.5 billion+ | +63% |
Creator Economy Facts
- Top creators earn millions annually through in-experience purchases
- DevEx (Developer Exchange) rate: 1,000 Robux = ~$3.50 USD
- UGC Catalog creators can earn from avatar items sold on the marketplace
- 40+ million experiences available on the platform (most created by users)
Roblox Game Trends (2026)
Based on our tracking of 70+ games at RobloxDrop, here are the current trends:
Fastest-Growing Genres
- Anime Fighting Games — Anime Knockout, Jujutsu Shenanigans, Anime Vanguards
- Simulator-Trading Hybrids — Pet Simulator 99, Grow a Garden, Fisch
- “Brainrot” Meme Games — Steal a Brainrot, Plants vs Brainrots, Brainrot Tycoon
- Competitive PvP — Rivals, Blade Ball, The Strongest Battlegrounds
Code Distribution Patterns
From our analysis of 80+ game code pages:
| Pattern | Finding |
|---|---|
| Average code lifespan | 14–30 days for most games |
| Games with weekly codes | Blox Fruits, Anime Vanguards, King Legacy |
| Games with rare codes | Pet Simulator 99 (almost never), Adopt Me |
| Most codes per month | Tower defense games (5–8 codes/month) |
| Seasonal spikes | Holiday events (Christmas, Easter, Summer) |
Safety and Parental Control Statistics
Roblox has invested heavily in safety features:
Safety Milestones (2025–2026)
- Facial age verification rolled out globally (January 2026)
- AI chat moderation (Sentinel) monitors text in real-time
- Parent dashboard for remote account management
- Screen time controls with enforced daily limits
- Spending limits configurable by age group
Parental Concern Areas
Based on industry surveys of parents with children who play Roblox:
| Concern | Percentage |
|---|---|
| Digital safety (scams, predators) | ~25% |
| Screen time management | ~18% |
| Financial exposure (spending) | ~15% |
| Inappropriate content | ~14% |
| Online bullying | ~12% |
For comprehensive setup guides, see our Roblox Parental Controls Guide and Common Roblox Scams Guide.
How We Compile These Statistics
RobloxDrop aggregates data from:
- Roblox official earnings reports (quarterly SEC filings)
- Roblox investor relations (ir.roblox.com)
- Our own tracking of 70+ Roblox games (codes, tier lists, trading values)
- Industry research from Statista, SensorTower, and data.ai
- Community surveys and player feedback
All statistics are updated quarterly after each Roblox earnings report. Last updated: March 2026.
This page is maintained by the RobloxDrop team. If you use these statistics in your content, please link back to this page as your source.
FAQ
How many people play Roblox in 2026? Roblox has 144 million daily active users and over 380 million monthly active users as of the latest earnings report (Q4 2025). The platform continues to grow rapidly, with 69% year-over-year DAU growth.
How much money does Roblox make? Roblox generated $4.9 billion in revenue in 2025 and is projecting $6.0–6.2 billion for 2026. The company’s bookings (which include deferred revenue) reached $6.8 billion in 2025.
What percentage of Roblox players are adults? Approximately 43% of Roblox users are 18 or older, making adults the largest single age group on the platform. Users 13 and older represent about 65% of total players.
How much do Roblox developers earn? Roblox creators collectively earned over $1.5 billion in 2025. Top individual creators can earn millions annually, while smaller developers typically earn $100–$10,000 per month depending on their game’s popularity.
Is Roblox safe for kids? Roblox has implemented facial age verification, AI chat moderation, parental controls, spending limits, and a dedicated parent dashboard. With proper setup, it can be safe — see our complete parental controls guide for step-by-step instructions.